#include "DummyObject.h"

#include "Globals.h"

using namespace mega;

DummyObject::DummyObject()
	: m_shape(10.f)
{}

DummyObject::~DummyObject()
{}

void DummyObject::render(RenderTarget & _target)
{
	_target.draw(m_shape);
}

void DummyObject::move(const Position & _offset)
{
	GameObject::move(_offset);

	m_shape.setPosition(this->getPosition());
}
